Jörg Niesenhaus M. Sc.

Contact

Foto

Office: LF 285
Mail: joerg.niesenhaus [at] uni-due.de
Phone: +49 (203) 379-1420
Fax: +49 (203) 379-3557

Joerg Niesenhaus is engaged in several research activities within the context of interactive digital games and entertainment computing. He leads the Social & Playful Interaction Group (SPI) at the chair, focussing on the ares of user experience (UX) and interaction design. Since 2010 Joerg is project leader of the Game Technology Competence Center NRW (GTCC.NRW) which is part of the Game Development Initiative Ruhr (GDI.Ruhr). The main objective of  the GTCC.NRW is the transfer of technology and knowledge between the games industry and scientific research. Joerg holds a Master of Science in Applied Communication and Media Science with computer science being his major subject. He started working at the chair in 2003 and is a PhD candidate since 2007. Joerg has more than 11 years of experience in the games industry, previously working for companies like Blue Byte and Ubisoft where he participated in the development of more than a dozen pc and console games. 

His research interests are:

Playability & Game Experience: Together with his colleagues Joerg applies different methods of user experience (UX) research within the application area of digital games and interactive entertainment. Within research and development projects together with game development studios and publishers Joerg performed game usability & playability studies, used and analyzed game usability heuristics and did player experience research based on eye-tracking data. Current research focuses on the impact of game interfaces on the player experience, combining game metrics analysis and questionnaires with user tests.

User Innovation and User-Generated Content: Together with students and colleagues Joerg works on a Game Prototyping Framework (GPF) which shall enable players to create not only game-related content but also their own game prototypes. This project incorporates different methods and technologies of visual programming, end-user development and game development tools.

Health & Serious Games: Together with partners from the social psychology research group of our university and the children`s clinic of the LMU Munich we are developing prototypes for Health Games which shall improve the self-management process of teenage patients with insulin-dependent diabetes (diabetes mellitus).

Interactive Digital Storytelling: Based on research in his master thesis about probabilistic and rule-based storytelling methods Joerg does research on methods and technologies to adapt player behavior to generate believable stories and character interaction. In cooperation with a student project the "Grimmix" story engine was developed which generates new stories based on the player interaction within the fairy tales of the Brothers Grimm.

Recent Events and Activities

2012 Entertainment Interfaces Track at Mensch & Computer 2012 (Conference Chair) Konstanz
2011 Sixth International Conference on Tangible, Embedded and Embodied Interaction (Reviewer) Kingston, Canada
2011 15th International Academic MindTrek Conference (Reviewer) Tampere, Finland
2011 Entertainment Interfaces Track at Mensch & Computer 2011 (Conference Chair) Chemnitz
2011 2nd Workshop on Evaluating Player Experience in Games, epex11 at Foundations of Games (Program Committee) Bordeaux, France
2011 WiP Track at ACM Conference on Human Factors in Computing, CHI 2011 (Reviewer) Vancouver, Canada
2010 Entertainment Interfaces Track at Mensch & Computer 2010 (Conference Chair) Duisburg
2010 2nd International Workshop on Open Design Spaces, ODS 2010 (Program Committee) Aarhus, Denmark
2010 Conference Mensch & Computer 2010 (Program Committee) Duisburg
2010 Workshop on Using Game Design and Affective Evaluation to improve User Experience and User Research (Organising Committee)
Duisburg
2009 Workshop on Playability and Player Experience Research (Program Committee) London, UK

Teaching

Lectures: Mensch-Computer-Interaktion (Human Computer Interaction) (2009/10)
Usability Engineering (2008/09)
Informatische Grundlagen neuer Medien u. Kommunikationstechniken (2003/04)
Seminars: Nutzergenerierte Inhalte und End-User Development (2009/10)
Game Design und Digital Storytelling (2006)
Game Design and Technology (2005)
Projects: Playability vs. Game Metrics (2011)
Playful Interfaces (2011)
Game Prototyping Framework (2009/11)
Health Games II (2009/10)
Health Games (2009)
Innovative Nutzer-Interfaces mit der Wii-Remote (2008)
Die affektive Dimension im Bereich Game Design (2007/08)
Life(B)Log (2007)
Evaluation von Game Interfaces (2006/07)
Modellierungs- und Generierungsmethoden für Digital Storytelling in Online-Spielumgebungen (2005/06)

Publications

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments.

Nacke, L.; Stellmach, S.; Sasse, D.; Niesenhaus, J.; Dachselt, R. (to appear)
Entertainment Computing Journal, Elsevier.

Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus

Fuchslocher, A.; Niesenhaus, J.; Krämer, N. (to appear)
Entertainment Computing Journal, Elsevier.
externer Download

LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments

Nacke, L.; Stellmach, S.; Sasse, D.; Niesenhaus, J.; Dachselt, R. (2011)
Entertainment Computing
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Playful Crowdsourcing for Energy-Efficient Automotive Navigation

Niesenhaus, J.; Münter, D.; Hussein, T.; Ziegler, J. (2011)
DiGRA (Hrsg.): Think Design Play. Proceedings of the 5th International Conference of the Digital Games Research Association (DiGRA)

Einsatz von Serious Games zur Förderung des Selbstmanagements

Niesenhaus, J. (2011)
von Hagen, C.; Schwarz, P. (Hrsg.): Selbstmanagement bei chronischen Erkrankungen im Kindes- und Jugendalter
Stuttgart: Kohlhammer
[Abstract] ISBN: 978-3-17-020840-7
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Merobrixx – Mental Rotation Bricks: A serious game for cognitive training

Klauser, M.; Schulte, F.; Niesenhaus, J.; Grundmann, M.; Ziegler, J. (2011)
Eibl, M. (Hrsg.): Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen
München: Oldenbourg Verlag
[Abstract] [externer Download] ISBN: 978-3-486-71235-3
externer Download

Entertainment Interfaces Track: Preface

Masuch, M.; Rauterberg, M.; Niesenhaus, J. (2011)
Eibl, M. (Hrsg.): Mensch & Computer 2011: überMEDIEN|ÜBERmorgen
München: Oldenbourg Verlag
[externer Download] ISBN: 978-3-486-71235-3
externer Download

Serious Interface Design for Dental Health: WiiMote-based Tangible Interaction for School Children

Gerling, K.; Klauser, M.; Masuch, M. (2010)
Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.): EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
CEUR Workshop Proceedings ; 634
externer Download

Bringing Digital Games to User Research and User Experience

Nacke, L.; Niesenhaus, J.; Engl, S.; Canossa, A.; Kuikkaniemi, K.; Immich, T. (2010)
Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.): Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
CEUR Workshop Proceedings

Kompetenzentwicklung und Wissensmanagement durch situiertes Lernen in Massive Multiplayer Online Games

Vervenne, M.; Niesenhaus, J. (2010)
Kerres, M.; Ojstersek, N.; Schroeder, U.; Hoppe, H. (Hrsg.): Proceedings der DeLFI 2010 – 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V.
Bonn: Köllen Druck + Verlag
[Abstract] ISBN: 978-3-88579-263-5
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Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010

Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.) (2010)
CEUR Workshop Proceedings
externer Download (PDF)

Gameplay experience testing with playability and usability surveys – An experimental pilot study

Nacke, L.; Schild, J.; Niesenhaus, J. (2010)
Calvi, L.; Gualeni, S.; Nuijten, K.; Nacke, L.; Poels, K. (Hrsg.): Playability and player experience: Proceedings of the Fun and Games 2010 Workshop
Breda: NHTV Expertise Series

Perception of System- and Human-driven Character Behaviour in Digital Games

Niesenhaus, J. (2009)
Krämer, N.; Sobieraj, S.; von der Pütten, A. (Hrsg.): Media Psychology – Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society
Lengerich: Pabst Science Publishers
[Abstract] ISBN: 978-3-89967-581-8

Förderung der Nutzerinnovation im Rahmen digitaler Spiele durch intuitive Werkzeuge am Beispiel des Game Prototyping Frameworks

Niesenhaus, J.; Löschner, J.; Kahraman, B. (2009)
Kain, S.; Struve, D.; Wandke, H. (Hrsg.): Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009
Berlin: Logos Verlag
[Abstract] ISBN: 978-3-8325-2181-3
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Fostering Knowledge Flow and Community Engagement in the Development of Interactive Entertainment

Lohmann, S.; Niesenhaus, J.; Heim, P.; Ziegler, J. (2009)
Journal of Universal Computer Science
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Playability and Player Experience Research

Nacke, L.; Drachen, A.; Kuikkaniemi, K.; Niesenhaus, J.; Korhohnen, H.; Hoogen, W.; Ijsselsteijn, W.; Kort, Y. (2009)
DiGRA (Hrsg.): Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Download (PDF)

Untersuchung des Einflusses rationaler und emotionaler Faktoren bei der Entscheidungsfindung in virtuellen Spielwelten

Lohmann, S.; Schielke, K.; Niesenhaus, J. (2009)
Fähnrich, K.; Schumacher, F. (Hrsg.): Digitale Spiele in Forschung und Lehre
[Abstract] [Download] ISBN: 9783941608009

Messung der Nutzungseffizienz bei Game-Interfaces unter Berücksichtigung von Blickbewegungen

Niesenhaus, J.; Bode, S. (2009)
Fähnrich, K.; Schumacher, F. (Hrsg.): Digitale Spiele in Forschung und Lehre – Beiträge zum Games Summer Camp 2008
Leipzig: Leipziger Beiträge zur Informatik
[Abstract] ISBN: 978-3-941608-00-9

Marrying Game Development with Knowledge Management: Challenges and Potentials

Niesenhaus, J.; Lohmann, S. (2009)
Pellegrini, T.; Auer, S.; Tochtermann, K.; Schaffert, S. (Hrsg.): Networked Knowledge – Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems
Berlin, Heidelberg: Springer
[Abstract] ISBN: 978-3-642-02183-1
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Challenges and Potentials of User Involvement in the Process of Creating Games

Niesenhaus, J. (2009)
International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation

Spielend Lernen! Spielend Lernen? Eine empirische Annäherung an die Möglichkeiten einer Synthese von Spielen und Lernen

Bormann, M.; Heyligers, K.; Kerres, M.; Niesenhaus, J. (2008)
Lucke, U.; Kindsmüller, M.; Fischer, S.; Herczeg, M.; Seehusen, S. (Hrsg.): Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008
Berlin: Logos Verlag
[Abstract] ISBN: 978-3-8325-2007-6
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Towards Continuous Integration of Knowledge Management into Game Development

Lohmann, S.; Niesenhaus, J. (2008)
Tochtermann, K.; Maurer, H. (Hrsg.): Proceedings of the 8th International Conference on Knowledge Management (I-KNOW 08)
Graz: J.UCS

Integration technologischer und methodischer Grundlagen digitaler Spiele in die Hochschullehre am Beispiel interdisziplinärer Praxisprojekte

Niesenhaus, J. (2007)
Jantke, K.; Fähnrich, K.; Wittig, W. (Hrsg.): Digitale Spiele – Herausforderungen und Chance: Kongressband einer wissenschaftlichen Tagung anlässlich der Leipziger Informatik-Tage
Boizenburg: Verlag Werner Hülsbusch

Spielerverhalten und Storyerzeugung in interaktiven Spielumgebungen am Beispiel der Grimmix Story-Engine

Gerling, K.; Thieme, A.; Niesenhaus, J.; Specker, M.; Ziegler, J. (2006)
Heinecke, A.; Paul, H. (Hrsg.): Mensch & Computer 2006: Strukturwandel
München: Oldenbourg Wissenschaftsverlag

A Design Space for Interactive Digital Storytelling

Niesenhaus, J.; Specker, M.; Ziegler, J. (2006)
Pohl, M.; Holzinger, A.; Motschnig, R.; Swertz, C. (Hrsg.): Proceedings of the 2nd Symposium of the WG HCI & UE of the Austrian Computer Society
Wien: Austrian Computer Society
ISBN: 978-3-85403-213-7

Gestaltungsdimensionen im interaktiven digitalen Storytelling

Specker, M.; Niesenhaus, J.; Ziegler, J. (2006)
6. GI-Konferenz Mensch und Computer 2006
München: Oldenbourg-Verlag

Playful Computing

Beckhaus, S.; Magerkurth, C. (Hrsg.) (2006)
München: Oldenbourg Wissenschaftsverlag