Jörg Niesenhaus M. Sc.
Contact
| Office: |
LF 285 |
| Mail: |
joerg.niesenhaus [at] uni-due.de |
| Phone: |
+49 (203) 379-1420 |
| Fax: |
+49 (203) 379-3557 |
Joerg Niesenhaus is engaged in several research activities within the context of interactive digital games and entertainment computing. He leads the Social & Playful Interaction Group (SPI) at the chair, focussing on the ares of user experience (UX) and interaction design. Since 2010 Joerg is project leader of the Game Technology Competence Center NRW (GTCC.NRW) which is part of the Game Development Initiative Ruhr (GDI.Ruhr). The main objective of the GTCC.NRW is the transfer of technology and knowledge between the games industry and scientific research. Joerg holds a Master of Science in Applied Communication and Media Science with computer science being his major subject. He started working at the chair in 2003 and is a PhD candidate since 2007. Joerg has more than 11 years of experience in the games industry, previously working for companies like Blue Byte and Ubisoft where he participated in the development of more than a dozen pc and console games.
His research interests are:
Playability & Game Experience: Together with his colleagues Joerg applies different methods of user experience (UX) research within the application area of digital games and interactive entertainment. Within research and development projects together with game development studios and publishers Joerg performed game usability & playability studies, used and analyzed game usability heuristics and did player experience research based on eye-tracking data. Current research focuses on the impact of game interfaces on the player experience, combining game metrics analysis and questionnaires with user tests.
User Innovation and User-Generated Content: Together with students and colleagues Joerg works on a Game Prototyping Framework (GPF) which shall enable players to create not only game-related content but also their own game prototypes. This project incorporates different methods and technologies of visual programming, end-user development and game development tools.
Health & Serious Games: Together with partners from the social psychology research group of our university and the children`s clinic of the LMU Munich we are developing prototypes for Health Games which shall improve the self-management process of teenage patients with insulin-dependent diabetes (diabetes mellitus).
Interactive Digital Storytelling: Based on research in his master thesis about probabilistic and rule-based storytelling methods Joerg does research on methods and technologies to adapt player behavior to generate believable stories and character interaction. In cooperation with a student project the "Grimmix" story engine was developed which generates new stories based on the player interaction within the fairy tales of the Brothers Grimm.
Recent Events and Activities
| 2012 |
Entertainment Interfaces Track at Mensch & Computer 2012 (Conference Chair) |
Konstanz
|
| 2011 |
Sixth International Conference on Tangible, Embedded and Embodied Interaction (Reviewer) |
Kingston, Canada |
|
2011
|
15th International Academic MindTrek Conference (Reviewer) |
Tampere, Finland |
| 2011 |
Entertainment Interfaces Track at Mensch & Computer 2011 (Conference Chair) |
Chemnitz |
| 2011 |
2nd Workshop on Evaluating Player Experience in Games, epex11 at Foundations of Games (Program Committee) |
Bordeaux, France |
| 2011 |
WiP Track at ACM Conference on Human Factors in Computing, CHI 2011 (Reviewer) |
Vancouver, Canada |
| 2010 |
Entertainment Interfaces Track at Mensch & Computer 2010 (Conference Chair) |
Duisburg |
| 2010 |
2nd International Workshop on Open Design Spaces, ODS 2010 (Program Committee) |
Aarhus, Denmark |
| 2010 |
Conference Mensch & Computer 2010 (Program Committee) |
Duisburg |
| 2010 |
Workshop on Using Game Design and Affective Evaluation to improve User Experience and User Research (Organising Committee)
|
Duisburg |
| 2009 |
Workshop on Playability and Player Experience Research (Program Committee) |
London, UK |
Teaching
| Lectures: |
Mensch-Computer-Interaktion (Human Computer Interaction) (2009/10)
|
|
Usability Engineering (2008/09)
|
| Informatische Grundlagen neuer Medien u. Kommunikationstechniken (2003/04) |
| Seminars: |
Nutzergenerierte Inhalte und End-User Development (2009/10) |
| Game Design und Digital Storytelling (2006) |
| Game Design and Technology (2005) |
| Projects: |
Playability vs. Game Metrics (2011) |
| Playful Interfaces (2011) |
| Game Prototyping Framework (2009/11) |
| Health Games II (2009/10) |
| Health Games (2009) |
| Innovative Nutzer-Interfaces mit der Wii-Remote (2008) |
| Die affektive Dimension im Bereich Game Design (2007/08) |
| Life(B)Log (2007) |
| Evaluation von Game Interfaces (2006/07) |
| Modellierungs- und Generierungsmethoden für Digital Storytelling in Online-Spielumgebungen (2005/06) |
Publications
LAIF: A Logging and Interaction Framework for Gaze-Based Interfaces in Virtual Entertainment Environments.
Nacke, L.; Stellmach, S.; Sasse, D.; Niesenhaus, J.; Dachselt, R. (to appear)
Entertainment Computing Journal, Elsevier.
Serious games for health: An empirical study of the game “Balance” for teenagers with diabetes mellitus
Fuchslocher, A.; Niesenhaus, J.; Krämer, N. (to appear)
Entertainment Computing Journal, Elsevier.
Nacke, L.; Stellmach, S.; Sasse, D.; Niesenhaus, J.; Dachselt, R. (2011)
Entertainment Computing
Fuchslocher, A.; Niesenhaus, J.; Krämer, N. (2011)
Entertainment Computing
Niesenhaus, J.; Münter, D.; Hussein, T.; Ziegler, J. (2011)
DiGRA (Hrsg.): Think Design Play. Proceedings of the 5th International Conference of the Digital Games Research Association (DiGRA)
Niesenhaus, J. (2011)
von Hagen, C.; Schwarz, P. (Hrsg.): Selbstmanagement bei chronischen Erkrankungen im Kindes- und Jugendalter
Stuttgart: Kohlhammer
Klauser, M.; Schulte, F.; Niesenhaus, J.; Grundmann, M.; Ziegler, J. (2011)
Eibl, M. (Hrsg.): Mensch & Computer 2011, 11. fachübergreifende Konferenz für interaktive und kooperative Medien. überMEDIEN – ÜBERmorgen
München: Oldenbourg Verlag
Masuch, M.; Rauterberg, M.; Niesenhaus, J. (2011)
Eibl, M. (Hrsg.): Mensch & Computer 2011: überMEDIEN|ÜBERmorgen
München: Oldenbourg Verlag
Gerling, K.; Klauser, M.; Masuch, M. (2010)
Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.): EI 2010 : Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
CEUR Workshop Proceedings ; 634
Nacke, L.; Niesenhaus, J.; Engl, S.; Canossa, A.; Kuikkaniemi, K.; Immich, T. (2010)
Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.): Proceedings of the Entertainment Interfaces Track 2010 at Interaktive Kulturen 2010
CEUR Workshop Proceedings
Vervenne, M.; Niesenhaus, J. (2010)
Kerres, M.; Ojstersek, N.; Schroeder, U.; Hoppe, H. (Hrsg.): Proceedings der DeLFI 2010 – 8. Tagung der Fachgruppe E-Learning der Gesellschaft für Informatik e.V.
Bonn: Köllen Druck + Verlag
Niesenhaus, J.; Rauterberg, M.; Masuch, M. (Hrsg.) (2010)
CEUR Workshop Proceedings
Nacke, L.; Schild, J.; Niesenhaus, J. (2010)
Calvi, L.; Gualeni, S.; Nuijten, K.; Nacke, L.; Poels, K. (Hrsg.): Playability and player experience: Proceedings of the Fun and Games 2010 Workshop
Breda: NHTV Expertise Series
Niesenhaus, J. (2009)
Krämer, N.; Sobieraj, S.; von der Pütten, A. (Hrsg.): Media Psychology – Focus Theme: New Media and Interactive Systems. Proceedings of the 6th Conference of the Media Psychology Division of the German Psychological Society
Lengerich: Pabst Science Publishers
Niesenhaus, J.; Löschner, J.; Kahraman, B. (2009)
Kain, S.; Struve, D.; Wandke, H. (Hrsg.): Grenzenlos frei!? Workshop-Proceedings der Tagung Mensch & Computer 2009
Berlin: Logos Verlag
Lohmann, S.; Niesenhaus, J.; Heim, P.; Ziegler, J. (2009)
Journal of Universal Computer Science
Nacke, L.; Drachen, A.; Kuikkaniemi, K.; Niesenhaus, J.; Korhohnen, H.; Hoogen, W.; Ijsselsteijn, W.; Kort, Y. (2009)
DiGRA (Hrsg.): Proceedings of DiGRA 2009: Breaking New Ground: Innovation in Games, Play, Practice and Theory.
Lohmann, S.; Schielke, K.; Niesenhaus, J. (2009)
Fähnrich, K.; Schumacher, F. (Hrsg.): Digitale Spiele in Forschung und Lehre
Niesenhaus, J.; Bode, S. (2009)
Fähnrich, K.; Schumacher, F. (Hrsg.): Digitale Spiele in Forschung und Lehre – Beiträge zum Games Summer Camp 2008
Leipzig: Leipziger Beiträge zur Informatik
Niesenhaus, J.; Lohmann, S. (2009)
Pellegrini, T.; Auer, S.; Tochtermann, K.; Schaffert, S. (Hrsg.): Networked Knowledge – Networked Media: Integrating Knowledge Management, New Media Technologies and Semantic Systems
Berlin, Heidelberg: Springer
Niesenhaus, J. (2009)
International Reports on Socio-Informatics: Open Design Spaces Supporting User Innovation
Bormann, M.; Heyligers, K.; Kerres, M.; Niesenhaus, J. (2008)
Lucke, U.; Kindsmüller, M.; Fischer, S.; Herczeg, M.; Seehusen, S. (Hrsg.): Workshop Proceedings der Tagungen Mensch & Computer 2008, DeLFI 2008 und Cognitive Design 2008
Berlin: Logos Verlag
Lohmann, S.; Niesenhaus, J. (2008)
Tochtermann, K.; Maurer, H. (Hrsg.): Proceedings of the 8th International Conference on Knowledge Management (I-KNOW 08)
Graz: J.UCS
Niesenhaus, J. (2007)
Jantke, K.; Fähnrich, K.; Wittig, W. (Hrsg.): Digitale Spiele – Herausforderungen und Chance: Kongressband einer wissenschaftlichen Tagung anlässlich der Leipziger Informatik-Tage
Boizenburg: Verlag Werner Hülsbusch
Gerling, K.; Thieme, A.; Niesenhaus, J.; Specker, M.; Ziegler, J. (2006)
Heinecke, A.; Paul, H. (Hrsg.): Mensch & Computer 2006: Strukturwandel
München: Oldenbourg Wissenschaftsverlag
Niesenhaus, J.; Specker, M.; Ziegler, J. (2006)
Pohl, M.; Holzinger, A.; Motschnig, R.; Swertz, C. (Hrsg.): Proceedings of the 2nd Symposium of the WG HCI & UE of the Austrian Computer Society
Wien: Austrian Computer Society
ISBN: 978-3-85403-213-7
Specker, M.; Niesenhaus, J.; Ziegler, J. (2006)
6. GI-Konferenz Mensch und Computer 2006
München: Oldenbourg-Verlag
Beckhaus, S.; Magerkurth, C. (Hrsg.) (2006)
München: Oldenbourg Wissenschaftsverlag